Last week of cooking with sound we started playing around with Pure Data. Although a lot of what we learned was a bit technical and abstract for me, I was able to understand some of the mechanisms as well as learn some sound/music vocabulary. Our homework was to create a sound generating patch, just to start getting use with the software. I decided I want to do a patch working with three structures inside it: one that had the “white noise” of the composing and another two that would correspond for each of the speaker’s channels.
In each one of those, I’d put to randomly change the frequency and this caused an interesting effect of movement between the speakers. I’ve realized also that the effect would be more perceptive if the sound wave were almost on the same frequency (creating a kind of a sound moiré effect); I looked for some library/patches references that I could define the random range, but I think there’s some parts that I still don’t know how to put together and then it didn’t work. But this is definitely something I’d like to work with.
[soundcloud url=”https://api.soundcloud.com/tracks/225958365″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”300″ iframe=”true” /]
[soundcloud url=”https://api.soundcloud.com/tracks/225957936″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”300″ iframe=”true” /]
And for the midterm Acoustic Experiment I’m interested in playing with the spacial perception of sound / how it has an effect over our balance. The idea is to create an instrument that gives unexpected impressions over sound source (where it comes from) or how it affect us (makes you dizzy or vibrate etc).Leave a Comment